Generally, I love the holidays in WoW. Midsummer Fire Festival, Winterveil, Love Is In The Air, and so forth... I love them.
But I cannot stand Noblegarden. I may stand alone in the WoW Blogging community in this respect, but I just can't stand it. For the duration of Noblegarden, you've got every low-level quest hub (Razor Hill, Goldshire, etc) filled to the brim with players either camping egg spawns or running around psychotically trying to catch the next one before everyone else.
Now, if you're like me, you feel a certain rush when you get the egg first, especially when you see other players attempting to loot it as well. And, if you're like me, you also feel a slight pang of annoyance (read: Unholy RAGE) when someone beats you to that happy little egg.
You've got people standing with mounts on egg spawns to make sure nobody can ever get them.
You've got people blocking entire areas trying to either get their eggs first or just generally grief the other people who are trying.
It's chaos, and it doesn't seem nearly as fun (or at all, for that matter) as the rest of the holidays do.
During Winter Veil, for example, you've got a few quests to do to free Metzen and kill the Greench, as well as getting a few fun little toys and trinkets.
With Midsummer Fire Festival, you're out in the wide world of Azeroth, engaging the enemy in world PvP, getting zone-wide buffs for fellow players, and generally having a fun time of things.
With Noblegarden, it feels very different. Every egg I loot is another egg someone else is going to have to wait for. I looted over 500 eggs in order to get enough chocolate for the damned mount. With the spawn timers for eggs, plus the number of spawn points, and other variables in there, you wind up with a limited amount of spawns available for the players on each realm, which results in a limited number of people who will be able to buy the mount, the pet, and the other stuff as well. And limiting the holiday stuff bothers me.
Now that I've complained, I'll explain how to fix it.
Wow, really? That's it? Drops?
Yep. Have brightly colored eggs drop from level-appropriate mobs. Why level appropriate? Because that will encourage people to do something other than take their 85s into Scarlet Monastery and pull the whole instance at once. By making the drops happen when you kill a level-appropriate mob, you ensure that lowbies don't have to worry about max-level players stealing all their quest mobs or Noblegarden loot mobs.
Throw in something like the Darkmoon Faire, where you have to have the book in your bags in order to get the eggs.
But this current model of Noblegarden doesn't quite work. It doesn't encourage any sense of community like other holidays. It doesn't make you engage with the world or with other players. Nope, all it does is make you run in circles around lowbie-town and hope to beat the spawn-campers to the eggs.
And that's no fun.
Especially not now that I'm finished.
Also, if you're doing the Noblegarden Blog Egg Hunt, this post ain't it.
Edit: Darraxus and Obscure Fox made some good points in the comments. Perhaps a killing spree isn't the best choice. Archaeology-style spawn points seems to be a better option, in that they're player-specific and won't cause any real griefing issues.