Monday, January 7, 2013

Battle Pet Trainers and Profiteering

I'm fairly certain the pet battle trainers that you're supposed to be able to duel have all agreed to boycott me.

I'm not sure why, exactly.

None of them will actually battle me.  Unless I'm just completely stupid.

Which is a very distinct possibility.

Due to the prohibitive cost of faction changes and server hops, I haven't yet managed to bring my main to my new server's Alliance side.  Say nothing, you Horde enthusiasts!  It's just a game, and my friends are all Alliance at the moment.

I also discovered more than a few characters spread over the disparate realms upon which I have meandered throughout the years.

And some of them had gold by the Bag-of-Holding-ful.

So, rather than attempt to transfer them all to a server and wind up clogging my character screen with toons I'd just as soon delete, I decided to try something entirely different.

I checked the prices for different pets on my primary server.  Saw which ones were selling high, which ones were hardly represented, and which ones were flooded.

And then I checked the auxiliary servers' markets and bought those various pets that would sell higher on my primary server.

Learn, log out, log in, cage, rinse, repeat.

PROFIT.

Not sure how long that can last, though.  I mean, the concept is fairly intriguing.  I mean, Blizzard has been steadfast in their resistance to allowing gold to be transferred between servers.  However, the rise of account-wide pets in combination with the ability to cage them on any character has given some of us an opportunity.

If you want to make some serious gold, the account-wide pets has opened up the markets for you.

You're not tied to a specific faction at all.  So long as you've got a level 1 Alliance and a level 1 Horde toon on a server, you can bounce pets all over the place and get the most bang for your buck.

Where before, the biggest and best of the AH game only had to understand the flow of one server, now they must know many.  Ideally, you'd want to buy from a server where old-world raids are the norm and then sell on a server that is generally a low-population server.  Mind you, that's just one example.

Point is, the game has changed.  Well, the game within the game.  The Auction House Game, I mean.

An entirely new dimension has been added to it.  Now we must learn to buy and sell across multiple servers, attempting to maintain the maximum possible profitability.

This will be fun.

But seriously, those damned pet trainers won't battle me.  And I don't know why.

Stupid jerkfaces.

Wednesday, January 2, 2013

Hunters

Okay, I *finally* got around to trying out a hunter legitimately, not just seeing if I could get to level 5 without taking a hit.

Hunters are fun.  I like hunters.  I mean, I'm only at 18 so far on my hunter, but it's pretty good so far.  I'm liking the fact that the vast majority of mobs can't reach me before I've blown their heads off.  I'm finding they're very gear-dependent, however, and that's making the leveling process a little rough.

Still, Agility leather isn't exactly hard to come by when you're a leatherworker and a skinner.

I think they should really rebalance the requirements of leatherworking's leveling process, however.  I mean, I got my skinning to 75 and turned over to the leatherworking, where I got to about 30.  Following the appropriate pathway for maximum production.

I'm in a new guild now.  A couple of friends and I have all thrown our lots in together.  In a few weeks, after my bank account recovers from the cataclysmic impact of Christmas Shopping, I'll bring my main Alliance-side and get him in the guild.  In the meantime, however, it's just leveling a new rogue, warlock, and hunter.

The rogue's pretty fun in MoP.

In fact, let me back up a bit.

MoP came out during my hiatus.

Since coming back, I've had the unimaginable task of relearning all my characters, choosing their talent points, and generally figuring out just what the hell they're all doing.

Take Warlocks, for example.  First tier talents, everyone thinks Harvest Life is great.

And it is.  As long as you're doing nothing EVER but dungeons.

But if you need to solo anything, remember that your self-healing capabilities are dramatically reduced when compared to Soul Leech's value.

So I had to respec both my 85 'lock and my newbie 30s 'lock because of that realization.

Rogues.  Those guys are *FUN*  I mean, I'm not a huge fan of the talent options, but then they weren't supposed to be game-changing so much as stylistic variations upon an overall theme.  So, ignoring the ineffectiveness of those talents, the core function of the subtlety rogue is goddamned awesome.

*sneak sneak* *stabeverythinginthefaceallthetimeHEEHEE!* *vanish*

Hunters.  Shoot everything with a concussive shot first to make sure they never get to you.  If they do get to you, disengage to buy more time.  Rinse repeat.

Seriously, it's just too much fun.

Paladins got all kinds of weird.  I'm seriously considering leveling another paladin from scratch just to learn what the hell happened.  I mean, the departure from 96969 on Prot and HealSplashing in Holy to the Cataclysm model was hard enough.  I did it, but it wasn't easy.  The MoP model, however, is going to require that I spend some time and completely overhaul my entire UI.

Which I'm not prepared to do until I can afford a more powerful computer.  Because while I love this computer, it's not exactly a top-end gaming rig.

Haven't tried my prot warrior yet.  Not sure how he'll work.  I'm nervous, to be honest.

Haven't done much on my fire mage, either.  Mainly because every legitimate talent (in my opinion, at least) is a frost-based spell.  Which sucks.  Because FIRE. BURN ALL THE THINGS.

Disc priest.  Haven't even logged in on that guy.  Not entirely sure if/when I will do that.  I may not do that for a long while.

Meh.

anywho. 

Hunters are fun.  I'm still a paladin at heart, though.  Just in case any of your hunter-sympathizers out there are thinking of converting me. I'm lookin' at you, Grumpy.